Creative Coding / Open Source
The Orbit We Share
A vibe-coded Christmas tree experiment collected under ARCLIS as an open-source browser work. The project sits between festive visual play, personal coding practice, and lightweight interactive art.
Contact
ARCLIS INTERACTIVE LLC
AI + tech + art. A project space for interactive systems, browser-based experiments, creative coding, games, and open-source process.
Two current entries: a coded Christmas tree and a musical cooking game.
Creative Coding / Open Source
A vibe-coded Christmas tree experiment collected under ARCLIS as an open-source browser work. The project sits between festive visual play, personal coding practice, and lightweight interactive art.
Game / Musical Interaction
An interactive music game in development by Si Scoring Studio, transforming everyday cooking gestures into structured musical composition.
The project grows out of the studio's long-term exploration of gesture-based sound production and everyday rhythm patterns. Cutting, stirring, pouring and heating all contain tempo, density, accent and dynamic changes. Rather than asking players to follow a fixed soundtrack, Rhythm Kitchen allows the music to follow the player.
The kitchen itself functions as an instrument. The environment becomes the interface, and cooking becomes performative sound design inside a flat 2D game with a clean modular layout.
| Kitchen Zone | Player Action | Musical Function | DAW Equivalent |
|---|---|---|---|
| Ingredient Zone | Select materials | Choose sound layer role | Add Track |
| Preparation Zone | Cutting / chopping / repetition | Generate rhythmic pattern | MIDI sequence / grid density |
| Stove & Heat Zone | Stir / toss / reduce / simmer | Control dynamics & progression | Automation |
| Layer | Role in Music | How Player Creates It |
|---|---|---|
| Rhythm Layer | Time grid & movement | Cutting tempo & repetition |
| Bass Layer | Foundation and weight | Selecting main solid food ingredient |
| Texture / Harmony Layer | Space and atmosphere | Preparation mixing / seasoning |
| Melody / Motif Layer | Identity & emotional center | Adding sauce |
| Cooking Step | In-Game Gesture | Music Result | Parameter Affected |
|---|---|---|---|
| Take tofu | Select ingredient module | Activates bass layer | Layer on / timbre select |
| Cutting tofu | Repetitive knife motion | Generates rhythm pattern | Note density / swing amount |
| Heat oil | Raise temperature gradually | Introduces energy curve | Filter drive / attack shape |
| Stir-fry tofu | Continuous circular movement | Forms groove motion | LFO rate / modulation depth |
| Add sauce | Final decisive pour | Generates melody / hook motif | Trigger / phrase length |
| Simmer to finish | Reduce motion & wait | Music release & outro | Reverb decay / volume envelope |
Rhythm Kitchen is currently in the concept and system-design stage. Core components in development include interface layout sketches, ingredient and tool icon sets, gesture triggers, layer and signal-flow planning, and early interaction tests. Next steps include a playable prototype, expanded recipes, and small-scale user tests.